Greetings all. Last Sunday we finally had out first HoW game in 18mm. We did a scaled down version of Warburg so as to learn the rules. We mucked up a few things but it was a fun game and we are hooked on the ruleset. An interesting thing occurred. I had a four stand French arty brigade on a ridge facing the allied front. My opponent managed to neutralize my cav wing (superior cav is handy) and I found a Hanovarian cav Regt charging the rear of my batteries. We just used the uphill modifiers, charge mod and -1 for arty being attacked. The arty incurred one hit but I rolled incredibly well and the cav was pushed back with several hits. Not sure if we played this all right.
It seemed incredible that an entire cav regt was repulsed by a few blokes with ram rods and sponges. I'll admit they were long rammers!
Would appreciate any thoughts and if in your mind, we stuffed this action up.
However, the cavalry should not have received the "charge mod" (I assume this refers to the +1 Cavalry Charging mod), right? Even on the latest amendments where the -1 uphill modifier only applies to steep hills, it still says ""Note that any type of hill will still cancel the charge bonus."
Hello Dave, I've been mulling over this one and don't see how you beat cavalry with your artillery. You had a four stand artillery brigade. The Hanoverian cavaly could only charge one unit/stand (page 21). The artillery are on -1 for "rolling unit is artillery" and -2 for being "attacked in flank or rear". Cumulative -3 on the standard artillery line gives 0 casualties whatever you roll. The cavalry have no modifiers applying and on the standard line would inflict a minimum of 1 hit and up to 3 hits Other variables would be if there were any non artillery units giving that artillery base support or if the cavalry were classed as either Inferior or Superior or the cavalry had 3 hits. If not then the cavalry would beat the artillery in the ongoing melee and would then have a chance of pursuing and hitting another artillery base. So were there any other factors involved?
Rol - thanks for chipping in, but there are a couple of things to note. Pages 22-23 explain that sometimes an attacking unit has no choice but to contact more than 1 defending unit. In this case, how many are contacted would depend on the frontages Dave is using for his units, particularly the artillery. But the defending arty brigade may well be able to fight with 2 - 4 arty units if these end up in contact.
Note also that 5 is always a single hit (p.26 and p.34).
Even with these considerations, victory for the artillery is unlikely.
Kieth, thanks for the reminder, I did forget the auto hits on a natural 5. We have taken a one on one approach to mêlée as we interpreted the rule as an "avoid" multiple contacts where there was the scope to manoeuvre enough to contact only one. So, just to be clear, the choice to contact multiple targets is only possible to a charger. It's not only a "must" in situations where a charge would inevitably contact more than one unit due to lack of space to manoeuvre to contact only one unit but is also an option always available to a charger? Apologies to Dave for my omissions.
Gentleman all. Thank you for your response and wise counsel. As suspected, we mucked up on multiple fronts. There was room for manoeuvring so it would have been possible to encounter just one arty stand. Having said that, it was decided to have two models as one battery and rolling one dice a pair. Not really as I would have had it, but it was a more a training exercise. In addition, we were also very focused on the impending lunch of schnitzel and wheat beer (our club meets at a German social club)! In this case, my arty crew should have just headed for hills (despite already being on one)or capitulated. I must look at the amdts and plumb omitted to consider that. Lesson learnt. Other learning's on the days were: * French army with no superior troops will struggle vs allied grenadiers and elite cav. Tough one and did not have many options but to roll high! * double lines of inf batt are a must. My single lines on a hill so as to cover the board made for a weak defence. One breakthrough and the risk of being rolled up is high. * Light cav are darn useful to hold up and harass a flank. the auto evade ability can be frustrating to an opponent. A std light cav unit that is independent has got to be an attractive option. * Man handling arty is very useful and in many cases, a better option than limbering up.
I look forward to immersing myself in more HoW games. Far more depth than is initially obvious. Cheers Dave
* French army with no superior troops will struggle vs allied grenadiers and elite cav. Tough one and did not have many options but to roll high!
We Play every game with French vs. allies (british and austrians). The results are really mixed. I would say 50%/50%. We don't use the System with Points. I trust my ability to Balance the strengh of the sides. Therefore the French get in a game of around 8 Units per side 2 units more than their opponents. It's really often that 2 French infantry Units are shooting on one british - although I prefer the bayonet when I'm the French player.
Es marschierten drei Regimenter wohl über den Rhein...
So, just to be clear, the choice to contact multiple targets is only possible to a charger. It's not only a "must" in situations where a charge would inevitably contact more than one unit due to lack of space to manoeuvre to contact only one unit but is also an option always available to a charger? Apologies to Dave for my omissions.
Rol, that's correct. This is detailed at the bottom of p.22, with explanatory diagrams at the top of p.23. Although the rule was written on the assumption that charging 2 enemy units would usually be rather unattractive!