Post by damnitz on Dec 7, 2016 8:46:31 GMT
I talked yesterday with my wife about the use of cavalry in HoW. During most of our battles 1 of the enemies cav.units is beaten and the other win. Besides the cavalryunits are often done fore very early. That's perhaps fine because this speed up the game.
But what about contemporary cavalry tactics? The French for example attacked their enemies in waves. They stopped very often when they got some casualties and fall back. In some affaires that happened maybe because their officers ordered retreat.
It should be possible to cancel an attack. Therefore we discussed about following amendment for our Group: Every charging or countercharging cavalry have to roll everytime when the unit get at least one hit (maybe this will be in use for weak armies like the French or bavarians only). For French and other armies like the French who stopped often and could not charge normaly you may roll a 5-6 to fall back (on a d6)*. If the unit don't fall back one move, the commander may choose to fall back, which is successfull on a 4-6**. There was always the chance that the officers didn't get the order to cancel an attack.
You can always fall back one full move except terrain reduce the movement. The attacker (if you fall back during countercharge) can always choose to complete his allowed movement. Therefore it's possible that you may fight again in the same turn. It's somehow like a pursuit.
I think that this amendment will be easy to remember and give the cavalry some more chance to survive and a new tactical option.
* If falling back without order from the general the unit give hits to friendly Units as if retreating/done fore.
** No hits for friendly Units because done in good order.