I'm interested in what people's preferred rules are for other periods - particularly ECW, Napoleonics & Ancients. If I do invest in those periods I'll almost certainly be sticking with the little 6mm fellas so I'd be particularly interested in rules that can be adapted for that scale.
I know Baccus sell 6mm focused 'Polemos' rules and while I am a fan of their figures I can't say as I'm as taken with the rules.
What a question! We all have our preferred rules and so much depends on the level at which you want to play. As various Napoleonic rules caused severe disappointment and heated discussion the period fell out of favour for some time. We finally got back into it with Shako and Shako2. Played with battalion and regiment sized units but with relatively simple mechanisms that allow up to a couple of Corps a side. The whole army if playing many Revolutionary battles. It allowed us to play Macdonald's attack at Wagram with a full supporting cast of Cuirassiers, Guard Light cavalry et al. Don't know if you can get hold of them now. For big games we use house rules, playing in divisional and brigade sized units with elements representing an average battalion. I still use Armati because they give a good simulation in refights. Another set of rules given a bad reputation through "competition" usage. No advice on ECW, I still have George Gush's WRG rules but haven't had a game in many years. As you can see, the gaming world moves on but leaves some of us a long way behind (thank a deity of your choice)! Let the shouting commence. Cheers rol
I have to say that I don't like most Napoleonic Games because I'm too pedantic and find too many faults in all rules. 20 years of reenacting napoleonic soldiers...
I don't remember if you was the gamer who dislike Maurice. If you don't like it, than Blücher is not the best for you. I played Blücher in our small group 2 years ago when this set of rules was new to the hobby. I think it is simpel and entertaining enough for a group of players who meet only 2 or 3 times in a year and have not a lot of time for gaming. The Units are represented by 1 element per unit and are (like in Maurice) not bn.s but larger formations like brigades or divisions. I think that 6mm is perfect for Blücher and if I would play Blücher, I would use 6mm.
I didn't liked Pike&Shotte by Warlord Games because I hate to throw dozens of dice. All games I saw were looking too much like Warhammer-Stuff. I purchased the rules and read it several times but never found them fitting in my thoughts about 30 years war. The "Tercio" is looking nice but it seams to me that the author didn't understood how the "tercio" or other formations of the time worked.
If you don't have any problems with very complex rules, I would recommend "Pistolado II Spanish Fury Battle!". I never had enough of time and figures to play the rules. But I think that the formations of the early 17th century are perfectly reflected.
2 years or so I played Very Civil Actions!. You can find everything interesting about it in the famous blog by Angus Konstam: www.edinburghwargames.com/old/ECW.htm It's a set of rules for skirmishes but you can use it in my eyes for larger battles too. I used it for around 10 units per side and the results were OK. The greatest problems with these rules is the style of the text. It's difficult to find every aspect and the QRS don't include much.
Never played ancients with something else than "Age of battles" and this is not a modern set of rules - more like WAB. We will start perhaps ancients with DAB. But I don't know these rules and will completely depend on my english friend who is familiar with them.
Es marschierten drei Regimenter wohl über den Rhein...