i found the firing distances to be too short for the game rules i have 10mm armies and to tell the truth this is the only ruleset i have tried but im not totally convinced about ranges of fire i have readed others and in the process of writing my own as im a dnd module designer and other periods designer.
I haven't really experienced this problem. The ranges don't seem to be wildly different from other rules tackling the SYW. There was some discussion a while back about firing v charging and the overall opinion seemed to be that the prevalent tactic in the SYW was to advance towards the enemy and then spend some time weakening them with musketry before charging. I also use 10mm armies with units on a 100mm frontage.
The main discussion during playtesting was around musket ranges being too long! As the ground scale demonstrates, maximum musket range is 200 paces (300 paces being the maximum range for muskets and battalion guns firing together). I reckon this is pretty reasonable.
I can't really add anything more, apart from also noting the basic remarks made in the rules about the correlation of musket range to unit frontage (p.8 for example).
Post by lordgeorgemurray on May 21, 2017 13:08:32 GMT
Musket ranges should be pretty short. The C18th smoothbore musket was a heavy, crude, inaccurate, and clumsy device. You couldn't really aim one, more a matter of pointing it. Getting the elevation right was often the key to delivering a devastating volley. As the century progressed it tended to get less clumsy but even into the napoleonic period a practical max range on the field wouldn't top much over 200-300 paces. Most fire exchanges took place at much shorter ranges.
Couple of examples. The famous exchange of fire at Fontenoy in the WAS takes place at only 30 paces. In SYW at Heights of Abraham the devastating "volley that won Canada" was delivered at about 40 paces, the French began their fire at 100-120 paces.
To my mind the rules have got the rages about right. Have played 10mm games, though my figs are based on 25mm square and we use the 15mm ranges. This gives a long range (with battalion guns) of 16cm, and a short of 5cm. This works on the table and gives a good game.