Keith has kindly put version 3 in the Downloads section of the site. For those who've read my musings on firepower, cavalry and artillery in the WSS/GNW the changes I have made shouldn't be a surprise as they form the basis of the revisions. These should bring hope to frustrated "firearm" cavalry users and the owners of the big, big guns that don't normally get a look in. The National Differences have been tweaked to take account of the revisions and I would strongly recommend trying the "linear" support optional rules. To give better access to this version I'm going to put abridged sections of the Introduction as threads follow this one. So,to begin.
Bearing in mind the slower movement of troops in the open I’ve chosen to simply increase the time period of moves to 15 minutes rather than shorten move distances and prolong the time taken to play a game. The effect of shooting by infantry is reduced; again the longer time of a move plays into this, making melee a somewhat more attractive proposition for both infantry and cavalry. Be careful! Those nationalities that do not use Old/Weak fire systems are still better shooting than charging. Light cavalry and Light infantry are few and often small in size. I’m also adding a category of Extra-Heavy guns to represent those 16 and 24 pounders that were fielded by many armies. E.g. 12 French 16-24 pounders at Blenheim; 20 Dutch 24 pounders and 12 French 16-24 pounders at Ramillies. They’re the same as Heavy guns in all except their mobility and their ability to damage entrenchments.