That really was an exciting battle. The Scenario was very good. I think that the French made minor faults only. OK, the chasseurs de Fischer left the town. But that sometimes happens that you just recognize to move a unit into safety, although it would be better to fight.
A fighting retreat always is a challenge for the defender. Here the French commander had the Problem that many of his units were scattered over the landscape. I assumed at the beginning that the British would catch the French hussars. Maybe they just get not the double move they needed.
Very entertaining scenario and narrative.
Es marschierten drei Regimenter wohl über den Rhein...
Thank you! The problem in this scenario is how you treat the choke point (the bridge) and what units you decide to save first. I thought that the situation demanded the cavalry to avoid fighting (and after the army crossing the bridge it would be desperately needed for a screening action), so the match was infantry business. Staying to defend the convent would be a trap. The French player had to evade his troops like the movement of an accordeon. First shrinking his right wing, then his left, keeping as a pivot point the grenadiers guarding the town. Also, at least one battery (or two batteries in retreat ) had to be saved, so he had to keep his artillery away from close combat, although he did not avoid it entirely. The French hussars were very lucky that were not caught by the British cavalry, but the British troopers, as they were crossing the vaious wall enclosures of the convent were moving half speed. The Allies tried to press as much as they could and I was expecting a more coordinated assault to the town. If the Allies could concsolidate their hold on the town, the game would be lost. The town had to be retaken by all means, and it happened! The whole thing was a close escape and my dice were faultless , if you ask me to play this battle again, I don't know if I could succeed retiring the number of troops needed for victory.