Post by dindin on Sept 17, 2018 20:59:04 GMT
Last Saturday we played a game with friend Doc Vag, it was his second game with Honours of War and my main task was to show him the basic mechanism on the one hand and on the other hand to let us field a substantial portion of our armies, just not to let them rusting in the boxes
We took each 17 battalions divided in 4 brigades. Each brigade would have a superior battalion or one of grenadiers plus one medium artillery battery.
Two cavalry brigades, one with 2 cuirassiers and 1 dragoon regiment, the second with 1 cuirassiers and 2 dragoons regiments and one independent unit of hussars.
All the commanders would be dependable and DogVag's Prussians would have +1 move and fire bonus and the no movement penalty, as per the national characteristics of Early SYW Prussians.
My French would be saddled with their respective national characteristics, one of my battalions would be light and I split one regiment of dragoons in two small regiments.
For deployment I proposed the French to deploy one brigade first, then the Prussians one brigade, keeping one last brigade in reserve, to enter from our side of the table whenever we thought it was time.
The main features of the table setup were one town and one village (both soft cover) posted on two crossroads. 3VP for holding the town and 1VP for the village at the end of the game.
So, TAKE THE CROSSROADS!
An impassable terrain, one pond, woods and some walled fields, would funnel the action to the in focal points, the town and the village. There would be also open terrain, suitable for cavalry action. The picture above taken from the French side of the table.
The table viewed from the Prussian side
HoW Take the crossroads 180915 (3) by Konstantinos Antoniadis, on Flickr