Post by ivorj on Feb 12, 2016 15:15:34 GMT
Thank you, stevej and Snowcat. Here are more photos from the end of the game. This first one is another view from the Austrian side of the Prussian breakthrough. Another reason for the Austrian side giving the victory to the Prussians was that the Austrians were too close to their table edge to allow for recovery and reforming of any effective defense. Add to that that the Austrians had only one cavalry brigade left, and they were Inferior vs. two standard Prussian cavalry brigades!
The next photo is a closer view of the scene above. The hillock in the foreground had an Austrian battery on it for most of the game. Even canister couldn't stop the Prussian grenadiers (low die rolls).
The photo below shows the static Austrian left flank that, except for some minor casualties from artillery, didn't see any action. Some players thought that these Austrians should have attacked the Prussian right flank since the Prussians had only two infantry brigades (one of which consisted of four battalions of Inferior Grenzers in close order formation) and two artillery batteries. An interesting what-if?
Note that in this game we used two cannon castings with crews to represent one battery. The buildings are resin castings created and painted by my friend, terrain modeler Herb Gundt, of HG Walls. Herb has been making custom terrain for gamers since the late 1980s. I'm not sure if his resin buildings are available anymore. Streams are from Doug Kline of Battlefield Terrain Concepts, and the hills were made by local gamer, Curt Murff. Hedges and trees are from various manufacturers that cater to the model railroading hobbyist.