I'm running my fourth and largest solo battle using Honours of War. I've just had a situation where a French commander joined a heavy cavalry regiment in a charge to boost their morale. It was rather necessary as the regiment was up against two enemy regiments. I decided to reduce the "hits" to the French cavalry by 1 point because of the commander.
Unfortunately the regiment was still badly defeated (done for.) I rolled d6 to see what came of the commander and it came up a 1 (1 or 2 meant something bad happened.) I decided 1-2 meant he died, 3-4 was an injury, and 5-6 indicated he was captured. I rolled a 6. So now my Hannoverian cavalry can brag that they captured an enemy general.
I also have had to change the standards on a lot of my battalions/regiments to reflect the proper units. Thus I have a lot of flag "tokens" lying around. I was thinking that if a unit is defeated in melee and "done for," then I should roll d6 and if a 1 came up, the victorious unit would have captured a standard from them, and thus receive a token flag.
After all, the usual measure of a victory in those days was how many guns, standards and generals were captured. I thought it might be a fitting thing to add to the rules.
Hi! As it concerns the measure of victory taking in mind more factors apart from the units lost or crippled, I think that it would be very difficult for all gamers to find common standards. For example, how much costs to an army the loss of a general in relation to the loss of a unit? And what general? The loss of some revered generals could have had a devastating morale effect to the troops, or even learning that they were injured. Or the loss of a standard? The fact that a regiment could lose face in front of the rest of the army could be a serious matter of honour. I can't figure how these happenings can be measured by a reliable and non-biased procedure, so I think that it is up to any individual scenario maker to make his own ajustments. In this case, your reasoning of how many guns, standards and generals were lost is correct and one could possibly add the loss of drums, pairs of kettle drums (often mentioned in battle accounts) as well as the looting of the enemy camp. But in any case, a different weight should be put to any one of the above mentioned factors, depending even on the size and the nationality of the armies involved.
I always note at my printed scenario with a pencil the turn when the units are done for. That helps a lot to write the report later. Why not including the loss of flags? Good idea. Although maybe I will forget to roll during the game (as I forget some of my houserules (amendments) very often). But if the loss of flags would influence victory or not, that would make sense and would help to add some historical Spirit and uncerntainty.
It's not too uncommon that a general had the impression of his defeat and retreated although he technicaly won the battle.
Es marschierten drei Regimenter wohl über den Rhein...