Encirclement or Breakout? - The game Jun 20, 2019 9:06:06 GMT damnitz, williamoftiberia, and 1 more like this
Post by dindin on Jun 20, 2019 9:06:06 GMT
Thanks to Keith, I found in his blog a C.Grant and S.Asquith scenario which I tried to adapt to HoW rules.
The idea is that the Red force has been pursuing Blue force 2 with the object of bringing them to battle. Unfortunately this has brought Red force too deep into enemy territory and it now encounters two further Blue forces (1 and 3). Red is now outnumbered 2 to 1 and in danger of being surrounded. Red forces must breakout or be encircled and destroyed.
Some days before I recruited friend VangelisT to the HoW cause
As he is a veteran wargamer, I deemed that this scenario would be quite exciting to be tried.
The Red forces at the center of the table would be an Allied group of Hessian infantry and artillery with one regiment of Hanoverian and one of British horse.
The Blue forces, deployed in three table corners would be my French.
Vangelis took the attackers and I took the Red force, eager to see what clever maneuvers I would make to avoid my pursuers and eager to see how many units I would be able to send off table.
I put pictures of the game at Flickr
If you open this link in a separate window, I hope that it will be easy to follow my narration.
Here are the French forces in three mighty groups and here are the Allies in the center of the table.
I assure you that it is quite puzzling for the Red player what tactics to employ: Stay and fight all around? Avoid fight? Form columns and move quickly? Head for which table edge?
After making a war council with myself I decided to form columns of march and move all my forces towards one table edge.
Southeast. Yes, but the area is unfriendly for quick movement, there are some woods and a stream, you need half moves to cross the place.
Or North? Yes, North! That's it! I will move them away from Force 1, try to hide them behind the woods from the Force 2 chasers, hoping that the Force 3 grenadiers will not catch me, as all Force 3 consisted of infantry.
So, this would be my best battle plan, or so I thought
I formed my infantry in columns of march, with artillery limbered in the middle and started moving North. I formed a cavalry screen to face the French grenadier Force 3.
Both proved to be wrong decisions, as the French cavalry of Force 2 was already deployed, two cavalry moves from my columns.
And, after a throw of 6, here are the Cuirassiers du Roi falling at the flank of Erbprinz Friedrich infantry column... Ouch! Dice to turn, no turn! Drat!
With terrible odds against, first melee round, the infantry got 3 hits, while the Superior cavalrymen none. This meant a second melee, now they turn to face, but to no avail!
One infantry unit easily dispatched, I botched it with no compensation.
My cavalry returning while Force 1 is approaching quickly.
The grenadiers of Force 3 dither and stay in place. This is something.
While I try to reassess the situation, Force 2 infantry loses one round to deploy in place (fortunately they are French and we had put the National characteristics)
Their artillery unlimbered on a hillock, ready.
I manage to send off table the Prinz Ysenbourg infantry.
The Hessian artillery stops to unlimber, to support the Hessian Garde deployed in line to face the oncoming Force 2 infantry.
British Queen's Dragoons (should have classed them superior) attack the Grenadiers du Roi.
The Hessian battalion Wutginau turn to make a stand against the oncoming Royal Baviere and Swiss battalion Salis, while the Dragoons dismount fast and is encircled in an L shape, three units vs one.
History will write that they fought heroically against heavy odds, but here they are with five hits in the box.
Queens Dragoons receive three hits but send the Cuirassiers du Roi reeling back with four hits through the Schomberg Dragoons.
Next round they try to achieve the same bravery with the Schombergs, but both regiments are done for.
Meanwhile, I manage to send off table two more units, my precious artillery and the Hessian Garde.
They felt the panting breath of Force 2 infantry on their backs, though.
Only the Hanoverian Leibgarde Cavalry was remaining on table, but here we decided to call it a day, assuming that it wouldn't manage to escape.
Fortunately, all this time, the dreaded Grenadiers de France did not move at all, to Vangelis dismay and to my relief that I didn't fall into a greater disaster.
My C-in-C, being at the heat of the battle all times risked his life twice, but managed to reach the edge of the table safe and sound.
With only three units off table I grabbed a painful draw with the skin of my teeth, Vangelis being proud for his first HoW game!
We spent two exciting hours, a game to be remembered (at least by me), as I slowly but steadily I am assured that as I age my tactical abilities decline following a nice, exponentially drooping curve